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ESAC report shows healthy growth of Canadian video games industry

A new report released today by the Entertainment Software Association of Canada (ESAC) about the Canadian video game industry shows that the industry as a whole thrived in 2014. According to the report there are 472 “active” video game studios in Canada, 143 more than in the year prior. It also shows that 20,400 people are directly employed by the video game industry, up 24 percent from 2013. The video game industry’s contribution to Canada’s GDP also jumped to $3 billion/year in 2015, a 31 percent increase according to the trade group.

“Canada’s video game industry plays a positive and vital role in our economy,” said Jayson Hilchie, President and CEO of ESAC. “It’s a highly skilled, highly paid industry that employs young creative people; it’s demonstrating how Canada can create jobs and prosperity, export its creativity around the world and ultimately lead in the new economy of the future,” he added.

Companies surveyed for the report said that they expect the growth rate to continue over the next two years, with an estimated 1,377 jobs that will need to be filled in technical and creative roles in the next 12-24 months.

Other data from the report:

– There are now 24 large video game studios in Canada (more than 100 employees) and collectively those companies account for 89 percent of all employment in the country.

– Companies in Quebec represent just over half of Canada’s industry, employing 10,850 full-time employees, or 53 percent of all employees in Canada, mostly spread across 14 large studios in that province. British Columbia and Ontario are the other two dominant players in Canada accounting for 27 percent and 12 percent of total employment, respectively.

The data was collected through a survey sponsored by the ESAC and conducted by Nordicity. Nordicity received responses from 123 surveyed companies across the country and interviewed experts in the industry and in government. The full report is available on www.theESA.ca.

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