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RMCAD hosts Animation + Game Art Festival

Macaron Man. An elaborately designed skateboard. Sculptures of creatures from another reality.

The work featured in the Rocky Mountain College of Art + Design ‘s eighth annual Animation + Game Art Festival doesn’t just hang on the wall. It leaps out at viewers, transporting them to another world.

The college kicked off its second Creative Industry Week on April 11 with the opening of the festival and the Graduate Gallery exhibition.

Both the festival and exhibition were on display at the college’s Phillip J. Steele Gallery and Mary Harris Auditorium, and featured some exciting work from the school’s students.

The festival featured an hour-long film with examples of animation (both 2D and 3D), video game art and virtual reality work and was at times bewildering, exciting and beautiful.

“Getting to see the students’ work is the best part of doing this,” said Sean Brown, chair of the Animation + Game Art department. “It’s always something to see this work on the big screen — the students love that part of it.”

The festival also served as a warmup of sorts for Denver Comic Con in June. Brown is working on the first virtual reality comic book, and the video game development team Fourth Axis Games, comprised of RMCAD students Ricky Davis, Ross Moreno and Daniel Burchinal, gave a glimpse of their “Children of Uum” game.

“Children of Uum” is a first-person science fiction-fantasy action adventure game that has been in development for three years.

The following are some favorite quotes from Brown and Fourth Axis Games:

“The students and alumni were able to submit for the festival anything they developed or designed in their core curriculum. So, whatever is relevant to their career path. My advice for these students is get their art out and shown and never stop trying.”

“Working on this game has been an extreme learning process, and as we’ve learned in class, the game has moved forward.”

“Our demo is going to be available at Comic Con, and we’re going to have it ready on Oculus Rift, and on a hand set.”

“This kind of work is really like creating life.”

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