Tokyo, Japan (December 21, 2015) – BANDAI NAMCO Studios Inc. the leading development division of the BANDAI NAMCO Group, announces that Julien Merceron will be joining the company in December 2015 as Worldwide Technology Director, championing and pursuing the development of core technologies for content and production pipelines for various platforms.
Merceron is renowned as a world-class engineer within the video games industry. Prior to joining BANDAI NAMCO Studios, Merceron has worked for many major gaming companies in various key roles of development. Merceron also serves as a board member for the Game Developers Conference and CEDEC.
【Comment by Hajime Nakatani, CEO】
I am very happy to welcome Mr. Merceron as part of BANDAI NAMCO Studios. The studio will continue to accelerate its efforts worldwide. In line with the evolution of information-communication technology, innovative services through VR/AR/IoT are being created, and we are facing a chance to create a lifestyle and entertainment that has never been imagined. In such revolutionary times, in order to create the best product for the world, we would like to evolve the studio together with Mr. Merceron.
Please look forward to the future of BANDAI NAMCO Studios.
【Comment by Mr. Julien Merceron】
I’m extremely excited to be given an opportunity to make a difference within the amazing BANDAI NAMCO Group, so well-known for its iconic IPs! I’m looking forward to empower the teams I’ll be working with and accelerate growth, innovation and creativity. The reach of this group goes well beyond games, it is a true Multimedia and Entertainment Group, so I know I will learn a lot too!
Working with so many experienced people and friends and focusing on a wider range of entertainment forms is the chance of a lifetime! Within BANDAI NAMCO Studios, there is a true opportunity to have a worldwide reach with Original Content.
【Career Summary: Julien Merceron】
Merceron began his career as a programmer for the Atari Jaguar in the early 90s. He joined Ubisoft Entertainment in 1999 where he worked on numerous teams before his promotion as the company’s Worldwide Technical Director. Merceron was a key member who drove the success of several famous triple-A brands.
In 2006, Merceron joined Eidos as the studio’s Worldwide CTO, crafting core technology strategies, and helping establish Eidos Montreal and Eidos Shanghai. Eventually, Merceron became the Worldwide Technology Director for the whole Square Enix Group, developing a variety of engines for major franchises.
In 2013, Merceron joined Konami as their Worldwide Technology Director.
In 2016, Merceron joins BANDAI NAMCO Studios to bring further innovation to the world.
Daniel “Julius Marx” Pickett has been around toys his whole life. The first line he ever collected was Mego’s World’s Greatest Super Heroes line back in the 70s. He has been surrounded by collectables ever since. In 1999 he was confounded by a lack of information and news about some of his favorite toy lines he was collecting. Since he couldn’t find the information he decided to pursue it himself thinking other people might also be interested in the same news. He started writing a weekly column on the toy industry and action figure for a toy news site and in a years time he tripled the sites daily traffic with his updates, reviews and product features. He built relationships with every major toy manufacturer and many sculptors, painters and mold makers. He grew his hobby into a world wide expertise that the industry has embraced. In 2004 he teamed up with his toy buddy Jason “ToyOtter” Geyer and they created their own website www.ActionFigureInsider.com. Daniel has been quoted in both industry and mass media press outlets. Over the years Daniel and AFi have been sought out as experts in the field. Daniel was regularly featured on “Attack of the Show” on the G4 network as the primary contributor to their “Mint On Card” segment, and our front page has been linked to from USA Today’s “Pop Candy” Blog twice. Daniel’s content has also been featured on MSNBC.com, Wired.com, Fark.com, Boing-Boing, Gizmodo.com, Ain’t It Cool News, the Official Star Wars blog, Geekologie, G4, CNet and Toy Fare magazine, among many others. He has consulted on toy lines, books, documentaries and TV shows. But all of that really just sounds snooty and “tootin’ his own horn” – the long and short of it is that Daniel loves toys and he LOVES talking about them.
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